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Built to deliver games at global scale

Host game downloads, patches, launchers, and streaming assets on high-bandwidth infrastructure designed for large releases and sustained demand.

Deploy now

Why game platforms choose FDCServers

Bare metal for asset delivery and distribution

High-performance VPS for launcher backends, metadata APIs, and entitlement services

Flexible platform architecture

Designed for outbound-heavy distribution workloads

Support multi-GB downloads and patch rollouts

Predictable costs during launches and updates

High-capacity delivery infrastructure

Dedicated servers with no shared contention

Stable throughput for concurrent downloads

NVMe for fast file serving and caching

Consistent performance during demand spikes

Deploy near major player populations

Reduce download times and buffering

Build multi-region delivery and failover strategies

Global footprint for regional delivery

Use Cases

Optimised for gaming delivery

Distribute full builds, patches, DLC, and updates without throttling or unpredictable costs.

Use EPYC-based VPS for authentication, metadata, and coordination layers.

Move large builds between studios, partners, and regions efficiently.

Sustained throughput on dedicated servers for streamed content pipelines and peak demand.

Infrastructure Specs

The FDC gaming delivery stack

Performance-ready configuration

  • Dedicated servers for high-volume delivery
  • NVMe for hot assets and caching
  • EPYC-based VPS for control and platform services
  • 1 Gbps to 400 Gbps connectivity per server

Outcome

  • Fast delivery
  • Lower cost per TB
  • Fixed prices
  • Predictable performance meaning fewer launch-day failures.
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Deliver games and content without bottlenecks

Build a delivery layer designed for large releases and sustained demand.

Deploy now